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Karasevich Anton Olegovich, The National Academy of Sciences of Belarus postgraduate student, The Institute of Philosophy E-mail: karasevich_anton@mail.ru
Modeling of Quasi-graphical Objects
Abstract: The article describes Quasi-graphical Objects in the context of Four-dimensional Psychophysical Model of Reality. The described Model is a promising new approach for integrating and arrangement the world's psychological knowledge. By using a model can combine the detailed description of the dynamic of the psyche, the organism of the individual and his behavior, as well as the objective and social external world.
Keywords: Four-dimensional Psychophysical Model of Reality; Quasi-graphical Objects; Dynamic Model of the Psyche; the modelling of the psyche; thinking.
Four-Dimensional Psychophysical Model of Reality is a promising new approach for the integration and systematiza-tion of worldwide psychological knowledge. Using the Model we can integrate the basic psychological paradigms to unite their practical potential, and to find new areas of perspective research. Psychology has accumulated huge amount of scientific knowledge and skills. The problem is this knowledge is not systematized. We can do that with the use of Four-Dimensional Psychophysical Model of Reality. Visualization makes knowledge understandable and easily accessible. The computer program, which is now developed on the basis of the Model, can be used to model all diversity of psychic processes. The Model enables joint description of psyche, human organism and environment [1].
"Need-goal" matrix is the basis of Dynamic Model of Psyche. It includes the time period of mental activity between
activator of mental activity ("need") and "stop" of mental activity ("goal"). "Need" and "goal" in The Model are identical with many different notions of psychological paradigms. Under our Model there are external (organismal) and internal (psychical) activities. Organismal activity includes the organism movement and work of organs. Psychical activity includes the processes of sensation, perception, internal speech, thought, imagination, memory and emotion. It corresponds to the dynamic block of psyche. Stationary block of psyche covers all inborn and accumulated psychical material of the human. At the instant only small part of the psyche is in the psychical processes (actualized part). Other biggest not actualized part of the psyche is a stationary block of psyche. Stationary block has many components: knowledge, needs, goals, motives, temperament, character, self-esteem, ways to respond, and many others.
Section 9. Philosophy
The Model consists of three elements: dynamical and stationary blocks of the psyche, organism (organismal activity) (Figure 1). Figure notes: 1 — external layer (denotes behavior and organismal activity), 2 — stationary block of psyche, 3 — dynamic block of psyche, 4 —
"need-goal" matrix, 5 — growth direction of the Model, 6 — environment. The Model is three-dimensional and dynamic, graphically made by means of 3ds Max. The Model can demonstrate psychological paradigms and social processes.
External layer
behavior, organismal activity (movement, functioning of organs)
Middle layer
(stationary block of psyche)
components of knowledge, experiences! needs, goals, motives, character, self-concept
Inner layer
(dynamic block of psyche)
p ro C e« es of sensation, p ere eptlon, Internal speech, thought, imagination, memory and emotions
Fig. 1
Four-Dimensional Psychophysical Model can be applied for modeling of human psyche, brain and behavior (Figure 2). Figure notes: 1 — stationary block of psyche, 2 — external layer of model (denotes behavior and organismal activity), 3 — dynamic block of psyche, 4 — growth direction of model, 5 —
transition of the external world into the psyche, 6 — process of thinking, 7 — other psychological processes involved in map of consciousness, 8 — influence of stationary block of psyche on psychical activity, 9 — conscious part of the dynamic block of psyche, 10 — unconscious part of the dynamic block of psyche.
Fig. 2
In figure we have modeled only one point of time in the need to analyze the huge number of such moments. Neces-context of human activity, but for a detailed modeling we sary to create a computer program to demonstrate the dy-
namics of the whole of human activity. This program will take into account the full range of determinants of mental activity. This program will be able to describe in detail the
structure of the psyche, human physiology, his behavior and the environment in general. The creation of this program is a priority direction in the development of the Model, because the simulation of single sections is time-consuming and complicated work. The integration of paradigms must be accurate, compact, laconic, otherwise the integration will not give anything except a methodological confusion. Our Model is simple, but it includes everything needed for modeling a general psychological scientific knowledge. The Model especially designed maximum open. For example, the number of components of a stationary block of psyche and their contents are not strictly defined. This enables to find a lot of areas of intersection of scientific knowledge. A detailed version of the Model (with a demonstration of the dynamics of the nervous system) integrates psychological knowledge and neurobiology. Also, in the integration of scientific knowledge, we can describe diversity of its philosophical foundation. It reinforces the general methodological foundation of Model.
Perspectives of the Model application:
• Integration and systematization of global psychological knowledge;
• Creating a computer program based on the Model;
• Interdisciplinary dialogue with the use of the Model.
Versions of computer program based on the Model:
Fig
Let us assume, the test subject knew the rules of halma and these rules have been used as a prompt for solving first task. Now we will model this situation (Figure 4). Figure notes: 1 — first task, 2 — perception of task, 3 — complete image of perception of task (tx, b), 4 — etalons of memory, 5 — experience of test subj ect, 6 — recognition of verbal structures of task, 7 — interpretation and understanding of task, 8 — thinking (task), 9 — influence of memory (rules of Halma) on thinking, 10 —
• "Home Psychologist" version. Will be used for personal use. Everyone will be able to understand the own inner world and the causes of own actions, to get psychological counseling via Internet, and to create the own psychological map;
• Version for business. Will include testing of employees and monitor their mental state for optimization of working capacity;
• Version for science. Will be intended for professional psychologists. This version will be a big psychological guide. Conditions for research, discussion and interpretation of results will be created.
We now turn to modeling of quasi-graphical objects. According to V. A. Polikarpov, quasi-graphical object is the principle, or method, which is represented as a visual form [2]. We will model the simplest example of quasi-graphical object. This example V. A. Polikarpov took from experiments ofJ. A. Ponomarev [2]. Test subjects must to solve a task. How to connect four points using three lines to obtain a triangle? (Figure 3, a). Test subjects believe that the task cannot be solved (Figure 3, b). Then test subjects must to solve another task. How jump across three checkers in a game halma (test subjects receive information, that in this game you can walk diagonally and vertically and horizontally)? Test subjects easily to solve first (Figure 3, c) and second (Figure 3, d) tasks. The principle of solving the second task became a principle of solving first task. This principle is an example of quasi-graphical objects.
. 3
memory ofnecessary situation in halma (t2 , b), 11 — solving of task (t3 , b), 12 — external layer of model (denotes behavior and organismal activity), 13 — perception, 14 — memory, 15 — thinking, 16 — stationary block of psyche, 17 — growth direction of model, 18 — «need-goal» matrix of perception and solving of task, 19 — dynamic block of psyche. For detailed research of visual component of quasi-graphical object should be used modeling in three-dimensional form (Figure 4, b).
it • • * • b
IKX
c d *
/ / * yJ
9
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Section 9. Philosophy
Fig. 4
Four-Dimensional Psychophysical Model of Reality can of the basic psychological paradigms, create new promising help to unite of scientific knowledge and practical potential theories.
References:
1. Karasevich, A. New approach for integration of psychological knowledge. Young Scientist USA. 2014. № 1. P. 141-146.
2. Polikarpov, V. A. What quasi-graphical objects are. Philosophy and Social Sciences. 2010. № 3. P. 4-7.
Kyrylenko Katerina Michailovna, Ph. D., Associate Professor, Head of the Department of Philosophy Kyiv National University of Culture and Arts, E-mail: katerinasophia@ukr.net
The evolution of philosophical discourse: from innovation to innovation culture
Abstract: rapid development of modern society has led to an increasing role of innovation in all spheres of modern person. It allows researchers talking about the formation of an innovative culture as a form of modern culture, which purposefully produces innovations, as well as about the methodological orientations of the modern world connected with the innovative transformations. The article is devoted to the scientific study of the formation of the concept of "innovative culture" in the context of globalization.
Keywords: innovation, innovative culture, globalization, synergy.